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#1 |
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Art Wench
Join Date: Nov 2004
Location: Cape Elizabeth, MAINE!
Posts: 5,423
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This is a thread dedicated to asking questions or advice from the amazing writer Devin Grayson (DC; Nightwing amongst many other titles). She has graciously agreed to come here and help answer questions for aspiring writers and creators. And just because it's called a "Womanthology" forums doesn't mean men can't joing the fun! Ask away, and thank you Devin!
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#2 |
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BANNED
Join Date: Dec 2009
Location: In the Conservatory, with the Revolver.
Posts: 5,643
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If Maxwell House is good 'til the last drop, what's wrong with the last drop?
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#3 |
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Art Wench
Join Date: Nov 2004
Location: Cape Elizabeth, MAINE!
Posts: 5,423
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Haha, no Wolfy, real questions about comics writing (or writing in general) not questions that will ultimately destroy us if we think about them too hard!
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#5 |
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Champion of the fictional
Join Date: Feb 2012
Location: Northern California
Posts: 7
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#6 | |
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Champion of the fictional
Join Date: Feb 2012
Location: Northern California
Posts: 7
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Log Lines
Quote:
Summarizing anything is difficult...summarizing something you've created and obsessed over every detail of is super-difficult. No one has ever asked me for a log line as such in the comics industry, but its verbal cousin--the elevator pitch (i.e., the fifteen second description of and case for your story)--comes up almost weekly. The basic rules of log lines are as follows:
There are great examples of all of the above, as well as a super-smart summary of log line writing and a fantastic library of log lines available here: http://www.twoadverbs.com/logline.pdf I'll add one more piece of advice that I didn't see mentioned in the piece linked above. Try out your log line and/or elevator pitch out loud. In addition to letting you hear right away if certain words are inaccurate or clumsy, hearing a brief summary read aloud gives you a very good sense of whether or not it is, indeed, brief. Then try it out on someone who doesn't know your story, and ask them to tell you honestly if you hooked them. Last but not least, ask someone else to read and summarize your work--you might be surprised by what they consider to be the central conflict at the heart of your story. (And P.S., they're probably right). Good luck! |
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#7 |
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Art Wench
Join Date: Nov 2004
Location: Cape Elizabeth, MAINE!
Posts: 5,423
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I have one! I've been trying to get into writing.
What are some of the worst mistakes newcomer comics writers make? |
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#8 |
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An agent of chaos
Join Date: Jul 2008
Location: Trondheim, Norway
Posts: 1,126
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Devin, do you approach/see a comic script as a mere blueprint for an artist, or as a story told to its reader? Or do you attempt a balance between the two (descriptional/emotional)?
:M: www.magnus-aspli.com |
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#9 |
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Demented Writer Chick
Join Date: Feb 2012
Location: Maryland
Posts: 26
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What advice would you give to a young writer looking for a publisher? (And by that, I mean having someone pay the writer for their books, not the other way around to get them out there.)
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#10 | |
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Champion of the fictional
Join Date: Feb 2012
Location: Northern California
Posts: 7
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Worst Mistakes
Quote:
Great question! As usual, my answer will focus on mainstream superhero comics, because that's where I have the most experience. Most of the pitfalls will translate to similar sins in the indie scene, but some of them are specific to my background. I've broken my answer down into three categories, because starting a comic writing career isn't just about the writing; there are also submission and networking pitfalls to avoid! Of course, the *best* collection of helpful tips for the industry can be found in Womanthology, but here are some things to watch out for while we wait: COMMON SCRIPT WRITING MISTAKES
COMMON SUBMISSION MISTAKES
NETWORKING MISTAKES
Oh, and the absolute number one worst mistake any hopeful writer can make is not writing. You have to write bad stuff to get to the good stuff, and you have to write something to get to something great. |
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#11 |
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Art Wench
Join Date: Nov 2004
Location: Cape Elizabeth, MAINE!
Posts: 5,423
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Devin, you're absolutely amazing! Thank you so much for that in depth information
I truly appreciate it!
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#12 |
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Mass Transit Ethnographer
Join Date: Jun 2008
Location: In the heart of the heart of the country.
Posts: 1,345
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I struggle with tweaking dialogue and captions at the lettering stage. Part of me feels like, okay, the artist brings new things to the table, he/she's a better visual storyteller, and I should adapt.
Another part of me feels like a total amateur. I read pro scripts and they're very close to the finished pages. Am I doing something wrong? What can I do better?! ![]() Thanks! |
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#13 | |
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Champion of the fictional
Join Date: Feb 2012
Location: Northern California
Posts: 7
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Putting it all in
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I write very detailed scripts, and I do tend to think of them as stories that I'm telling my artists and editors. I completely understand and respect the fact that the artist is the visual expert, and I expect and look forward to their input and ideas, but how can I expect them to contribute meaningfully if I'm not completely clear about what I'm imagining and the story I'm trying to tell? I learned early on that any omission on my part--even failing to mention the racial makeup of the people in the background--can have unexpected and sometimes disappointing repercussions. As a fiction writer, one is responsible for the creation (and/or maintenance) of an entire world; if the writer doesn't mention something--people of color, for example, or weather or trees--they don't exist in that particular fictional world. In comics, most good artists will create realistic backgrounds without too much input, but the more information (and visual references) I give them, the more they have to work from. I also spend a lot of time describing what my characters are thinking and feeling and hoping to accomplish. All you'll see in the finished comic is an expression on someone's face in a panel or a shift in a character's posture--details which will always (rightfully) be attributed to the skill of the artist. Many details--like the small gestures people make when they're lying or trying to get out of a conversation--won't even be consciously noticed by most readers. But for those that do, it's an exciting extra element of story-telling. I consider it my responsibility to give the artist all of that information; if I don't, I'm not carrying my weight as a collaborator. And in my mind, at least, if I don't turn in a complete, detailed script, I'm not pulling my weight as a contract worker for my editors and publisher, either. |
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#14 | |
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Champion of the fictional
Join Date: Feb 2012
Location: Northern California
Posts: 7
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Act as if
Quote:
"Breaking in,"--the term used to delineate the difference between living for writing and writing for a living--has never been easy, and it's even harder now than it was when I was first attempting to get (paid and) published in the early-nineties. Today's economic climate and the current speed at which we engage in technological advancement has created a very real identity crisis for the publishing industry. Although I believe that this opens the flood gate for a creative revolution (via self-publishing, for example, and new formats for media synthesis), it also creates risk-aversive decision-making in those that pay creative people money to entertain other people; why risk funding a new-comer when you can get a known entity writing for you, for example? Or why risk trying out a new idea when you know you can get people to put out money for an old one? To some extent or another, though, the challenge of funding one's work has always existed for creative freelancers, and in that sense, the fundamentals don't change. Networking, presenting one's self professionally in every single exchange, honing one's craft and finding one's voice and unique perspective are still the building blocks for a successful career. You can read my how-not-to on Networking and presenting one's self professionally in previous posts, and I've also already discussed how important it is to learn everything you can about the industry you're hoping to work in and the skill sets needed to survive and thrive there. So let me talk for a minute about the more elusive task of creating your niche. Finding your voice as a writer is a deeply personal process that may take years, potentially even consuming the better part of one's career or life. Finding one's niche, on the other hand, is a clever little self-marketing ploy that even the youngest, greenest writer can start, um, well...fabricating. The goal is to single out an aspect of your writing--be it a theme, style, subject matter, background or perspective--that sets you apart from everyone else, and become known for it. This is kind of a grand, literary version of "fake it 'til you make it." ![]() Step one is to be very clear about what kind of writing you want to do. This directly contradicts my usual advice--i.e., writers should be prepared to write anything and not constrict themselves to a single medium--but passion and focus outweigh versatility when you're starting out and trying to make a name for yourself. Let's say, for the sake of argument, that you tell me you want to write comics. I'll tell you that that's not specific enough. Are you interested in mainstream superhero comics? Manga? Auteur indie? Once you narrow that down, you still have more work to do. Which publisher is creating the kind of projects you want to be involved in? Which editors are in charge of the titles you want to write? It's actually okay (and even a good hedge) to pursue more than one of these avenues at once, but you must be thoroughly knowledgeable about and committed to each of them. When you're working on getting paid to write mainstream superhero comics, that's all you're working on. You can work on getting your YA Sci-Fi novel published tomorrow. These pursuits, at least initially, have to be distinct. You cannot call up a publisher or literary agent and say, "I have a wide range of interests," and/or "I'll write anything, just, for the love of god, get someone to pay me!" Though both statements are probably true, neither are helpful when you're initially trying to get help getting your work seen. Step two is to identify what it is that you--and only you--bring to the table, even if you're mostly making it up. The goal here is to become the go-to person for a specific kind of story or writing. Some people can leverage a different aspect of their career--Greg Rucka, for example, broke into comics partially on the strength of his identity as a successful Crime Novelist...Kevin Smith will tell you that he made movies to help him get a job writing comics. Some people become known for a style; if you want a very literary comic story, for example, you would probably approach Neil Gaiman first. If you want something super high-concept and cerebral, you would probably think of Grant Morrison. If you want a lot of swearing, you go to Garth Ennis. I have tried to position myself as an expert on psychological drama, particularly as it pertains to familial relations, which I've always thought I had a reasonable claim to considering that it's a) the kind of material I naturally gravitate toward, b) I minored in Sociology in college, and c) I learned all the lingo along with my ABC's from my Psychologist mother and Sociologist father. Having a college degree also set me apart from many of my peers. I may have done myself a disservice, though, by fighting so hard against the expertise that the industry and in particular the industry press assumed I had; as far as they were concerned, I was unique because I was female. I fought this tooth and nail for an entire decade. If I'd relaxed into it, I might have added some longevity to my career. In any case, it may be that you're athletic, or obsessed with jewelery heists. Maybe you were in the military, or love to create stories with strong female protagonists. Maybe no one knows more about horses than you do, or you've written a series of op-ed pieces on Somalia. Pick an obsession, any obsession, and create an identity around it. Step three, then, is to become acknowledged for this interest, talent or expertise. The simplest way to do this is to make sure that all of your submissions showcase this aspect of your creative identity. These days, you can also take advantage of social media...use a tool like Klout to track your "influence" on your subject of choice. Post, blog and post links about it. No one should even think about commissioning a story involving underwater basket weaving without consulting you. Please keep in mind, though, that the tactic I've described here is to help you get published. It will not necessarily help you become a better writer, and it's not a substitute for reaching out to people in the industry who are actually in the position to hire you or help you find work. It's true that it takes a lot of persistence and that it matters who you know...but it's also true that you decide who you meet and befriend. In other words, don't wait for opportunities, produce them. And don't wait for the world to offer you a writing assignment. This is actually as true in the corporate world as it is in the creative world...if the job you want doesn't exist, create it. I wish you the best of luck! |
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#15 |
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Rumpled & Stilted
Join Date: Feb 2012
Location: Olympia, WA
Posts: 57
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Thank you for taking the time to answer questions for us, Devin.
When I write stories, I often start out with a basic vision of the world and characters that I then flesh out. Afterward, I determine how I want the story to begin and how it should end based on the message/theme I'm trying to get across. My biggest struggle is always deciding what happens in the middle. I tend to get stuck on the seemingly infinite courses of events that could conceivably lead to my ending. The answer ultimately just "comes to me," but I don't want to rely on visits from the muses. I was wondering if you had any advice/tips on developing the nitty-gritty details of a plot and making the task a little less daunting.
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