View Full Version : Eye Hand Voice:

James L Sarandis
01-06-2014, 01:40 PM
Hey folks, I may as well share with you the webcomic I've been working on since 2009. The best way I've found to describe it is film noire with monsters. But this thread has the added bonus of me sharing both my progress and any trials and tribulations along the way.

So here's the most recent page:


and here's the archive (http://kalamitycomics.webs.com/apps/photos/album?albumid=9877422) I've put up so far.

Finally here's the logo I've been working on in bursts for the last two months. I think it's not bad for a substandard artist like myself using a bunch of copy paper, a xerox machine, and some luck.


Sorry about the size...

Comments and constructive criticism would be greatly appreciated.:thumbs:

James L Sarandis
01-13-2014, 06:48 PM
So here's the page for this week.


I'm also going to be posting a story for it later in the week I'll most likely post a link but just in case you can check it out on the site: www.kalamitycomics.webs.com

I'm wrestling with the idea of having three logos instead of just the one each one representing a different character. I've begun some work on the one to represent the Hand I'll try to post it up soon.

Have a good day!

James L Sarandis
01-22-2014, 10:17 PM
Another page up! And I hope to have some additional logo roughs up soon.


01-23-2014, 09:21 AM
Nice style! You have some interesting panel placement there.

James L Sarandis
01-24-2014, 04:42 AM
Thank you QAN! Dinko and Damir did some excellent work.

James L Sarandis
01-30-2014, 05:14 PM

And today with lovely colors from Dave Robinson you can check out his site here: http://www.sypher-design.co.uk/

James L Sarandis
02-06-2014, 02:56 PM
It's a concept art kind of day.


02-06-2014, 08:41 PM
The guy turns into a chicken.

I'm liking that.

James L Sarandis
02-14-2014, 02:48 PM
The guy turns into a chicken.

I'm liking that.

Thanks Charles, we try to stay entertaining!


Here's what I was telling you about last week this page was done by my partner Nick Valente who will be taking over the rest of the series, after a few more pages from the Kundalic Bros.! This page also has my letters and for that I'm sorry, but trust me it will not last. Sorry for the late post this week Nor'easters are no fun.

Have a fantastic week!

James L Sarandis
02-24-2014, 12:40 AM


Missed a week so here's a double dose!

James L Sarandis
03-03-2014, 01:01 AM

Who doesn't like the Stones?

Sundays might be the days I do this from here on out. Oop missed that typo, I'll have to fix that later...

Have a fantastic week!

James L Sarandis
03-10-2014, 08:49 PM

James L Sarandis
03-20-2014, 05:49 PM

Always be careful where you park...

Some people are very territorial about their spot.(Yeah so much for Sundays.)

Have an exceptional week! Or Else!

James L Sarandis
03-30-2014, 11:30 PM


Two for one!

James L Sarandis
04-16-2014, 10:03 PM

So I didn't post up last week's concept art, I'm sure you don't mind. Another page of beautiful art from Nick Valente and mediocre letters from me. Next week though a new and fantastic letterer awaits!

James L Sarandis
04-23-2014, 05:32 PM

The plot's thickening like a nice stew

As promised here's letter's by Adam Wollet! I love the whole page but I particularly love how he solved the Hand sign language quandary. Have a lovely week!

James L Sarandis
04-29-2014, 06:24 PM

The parts you can see are pretty cool

So back to the cool concept art by the Kundalic Bros. We'll be back to the story soon. Have a lovely week!

James L Sarandis
05-08-2014, 07:09 PM

I nearly forgot!

Firstly I forgot till I was looking at the files last week's concept art for Voice was the last piece of concept art and (largely) art in general for Eye Hand Voice. Thank you guys so much for contributing, you're amazing! Now I wanted to have the next page of the comic book up today but due to factors that art largely my fault that won't be happening this week, so instead enjoy some concept art from Nick Valente. We will be back to the story next week (I promise!).

Have a excellent adventure!

James L Sarandis
05-15-2014, 07:45 PM

See? I told you.

As promised we're back to the story. Maybe it's just me but I'm super proud of these pages by Nick and Adam. Also we've reached a little milestone, at 30 weeks there should be more than enough content to apply to Project Wonderful. That way I can advertise other wonderful comics and use those funds to pay for the advertising of this one... maybe... hopefully.


James L Sarandis
05-22-2014, 11:28 AM

Graffitti, it can kill you.

Oh wait that was the evil men. Anywho we've been accepted by Project Wonderful so expect to see those popping up soon on the website www.kalamitycomics.webs.com. Also Chapter 1 is nearing it's end only a couple more pages to go, then if everything goes right the real fun will begin.

Health and Happiness to you!

James L Sarandis
05-29-2014, 11:38 PM

Some people just don't listen!

How exciting we are one more update away from the last page and then on to Kickstarter land! Project Wonderful is going wonderfully well, I am still learning so much about how to properly implement it. There are some other interesting fields to delve in as well to keep this comic flowing such as Patreon and Taptastic. We'll see where the future takes us!

Excelsior my good friends!

James L Sarandis
06-07-2014, 08:58 PM

Important News!

Thank you to everyone who has been following this series, you are wonderful and I adore you, that however is old new not the important new news. The first bit is I'm activating the forums so you the readers can contribute to the Sparta City Gazette, which is our letters page of the 21st (OK maybe the 20th) Century. Any questions will be answered, some by Eye, Hand, and Voice themselves! Just click on the big old link below.

SPARTA CITY GAZETTE #1 (http://kalamitycomics.webs.com/apps/forums/show/15145215-sparta-city-gazette-1)

The Gazette will run the length of our Kickstarter campaign. Yep, that's our second piece of important news we're going to be starting our Kickstarter Campaign tomorrow and as soon as that happens we'll be activating this next link. Please check it out and pledge what you can, we have lots of rewards that are at reasonably priced levels.



06-09-2014, 12:57 PM
What to say? What to say?

Wow, this is a difficult one. I'm just not sure where to start.

You had me, from the point where the guy turned into a chicken. That said, I haven't really been following this series, so much as I have been checking in on it, intermittently.

There so much about it that I like. The thing that I like most about what I am seeing with this Eye, Hand, and Voice thing that you've got going on here is that it is imaginative. It's as imaginative as anything else that I have seen on display in the Digital Webbing forum, since I first arrived here. It is vastly more imaginative than most of the handiwork on display here.

There are countless artists out there that can take virtually any concept and run with it, from an artistic standpoint. The key, though, is connecting with one of the ones who can make your particular concept click. I think that you've made that connection, with artist Nick Valente, where this particular concept is concerned.

You wash his car. You cook him brownies. You kiss his ass, if that's what it takes, to keep him on this project. He's bringing it to life for you, and he's doing it with visual impact.

The art and the inking look good. But, it's the concept that closes the deal for me. It reminds me of a cross between the Spectre and Doctor Strange. That's what the imagery reminds me of, and that's something that I like - a lot.

You were right, about your lettering being mediocre. Adam Wollet's lettering is much better. Is he doing the special effects lettering? It is better than the standard lettering, but even where Adam's lettering is concerned, it is not as consistently good as Nick's art is. That skinny Uncle Sam looking guy, the lettering for his voice sucks.

But, overall, Adam's lettering handiwork is more than up to the task at hand. He just needs to focus on legibility of special font work, but he has more than enough special effects lettering talent to make this concept pop. The artist is pushing the visual envelope more than the special effects lettering, is, though. Is Adam or Nick doing the special effects lettering?

You're treating us to more visual eye-candy than a typical Spectre comic book might. I'm loving that aspect of what I am seeing.

In comparing the various pages of art to one another, I really wish that you would go back in and edit your previous postings in this thread, and identify who the artist and letterer and special effects letterer were for each page.

One of your most imaginative pages, the one with that giant arm coming down and pinning that guy to the sidewalk with its giant thumb, it's not one of the best rendered pieces. That's a major miss, there, but I love it, just the same.

You're giving us visuals in spades, in some of these panels. Thus far, though, yout concept is not giving us visual oomph, where the art of villainy is concerned. I remain underwhelmed by your use of villains presented, to date.

For the most part, your use of paneling is largely unimaginative. There's some panels that break the visual mold, but not near enough, relative to the visual parade of eye candy on display.

On large visual flourishes, what I am seeing is right on - though, I am always left wanting more (which is a good thing). On small details utilized as visual flourishes, not much is being invested, of the panels that I have seen, so far. Even still, all things considered, I really do like what you are sharing on the Eye, Hand, and Voice project.

Your use of action is fast-paced, or at least, that's the impression that your examples displayed have left me with. I like that, in that it tends to leave less opportunity for the reader to become bored, if the storyline, itself, is weak.

And the storyline, itself? Uh, to be honest, I'm not sure about that, yet. But, the imagery keeps me interested, nonetheless. The concept, which is quite a distinct thing from the storyline, I'm already sold on, though.

The longer that you keep this artist, Nick, on this project, the more that he will - out of natural artistic instinct - push the visual envelope on this concept. The end result will likely be that they will not continue fighting with small potatoes, as far as villains are concerned. Not that that's never a good thing, for it certainly can be.

Your concept is the proverbial big league - Make certain that you give us that!

James L Sarandis
06-10-2014, 12:21 AM
Wow! Thank you Charles for the well thought out review. Let me answer some of you're questions.

Yep Nick's in this for the long haul so no worries about losing him.

Adam's doing the SFX as well as the dialog letters.

I'll try to go through the old posts to better indicate who's doing what, but if you go to the archive on the EHV website: www.kalamitycomics.webs.com all the contributors are mentioned.

I agree the first villain is pretty 'light' to put it nicely the next chapter's villains will really blow this one out of the water. And we're going for some even more experimental panels, so everything you want and more.

Thank you Charles we're really hoping to use each new chapter to push the envelope, and if you're interested in the second chapter you can check out our Kickstarter for it.

Kickstarter (http://kck.st/1s1LYOS)

06-10-2014, 11:40 AM
The video that you posted on your Kickstarter page won't play for me.

That's fail one.

You can't toot your letterer's horn, using pages/panels that don't feature their art-in-trade, namely, lettering and special effects lettering. The best special effects lettering for your project that I have seen, thus far, isn't even on display on your Kickstart page.

That's fail two.

The best artwork from what has been accomplished, to date, isn't on display on your Kickstarter page.

That's fail three.

The best scenes out of what I have seen, so far, isn't on display on your Kickstart page, isn't on display on your Facebook page.

That's fail four.

Even still, I hope that your Kickstart page succeeds.

The Kickstarter for this project aside, where your website is concerned, it really sucks having to scroll down to see the artwork, each time that I click on NEXT to bring up a new page. That appoach makes it more time consuming than it needs to be to check out the artwork in the photo gallery, there.

06-11-2014, 12:11 AM
I'm not sure what the issue is, with me trying to play the video on your Kickstarter page using my usual web browser of choice, Mozilla Firefox. I've tried disabling Firefox add-ons, and even rebooting, to no avail - even though I can play other videos on Kickstarter, as I did, just now, with some guy who was trying to raise money for a community garden.

Regardless, I struck through fail one, since I watched your video using Chrome web browser.

James L Sarandis
06-13-2014, 12:44 PM
Hey Charles,

Trying to fix the fails you mentioned.

For the second one I'm a little confused though I was on the site the same page three times, the first version by the Kundalic bros., the second version drawn by Nick and lettered by me, and the third version drawn by Nick and lettered by Adam.

For fail four the full issue is now on Facebook (https://www.facebook.com/media/set/?set=a.10150217727309223.330707.311321999222&type=1) and Tumblr (http://kalamitycomicslimited.tumblr.com/)

The other two including scenes and images from Chapter One is tricky because I don't want to overload the page, and give I want to give people the chance to check out chapter one without getting massive spoilers. But I will think on it further. Thanks for the extensive review and advice. I hope I can use some of your review for press releases to get the word out on the comic. Thank you once more.

06-13-2014, 01:30 PM
James, I am in the middle of cooking some chicken, and I have to depart home, soon. I will try to go back and look at it, again, and try to clear up the confusion, if time allows.

06-13-2014, 02:20 PM
Hey Charles,

Trying to fix the fails you mentioned.

For the second one I'm a little confused though I was on the site the same page three times, the first version by the Kundalic bros., the second version drawn by Nick and lettered by me, and the third version drawn by Nick and lettered by Adam.

For fail four the full issue is now on Facebook (https://www.facebook.com/media/set/?set=a.10150217727309223.330707.311321999222&type=1) and Tumblr (http://kalamitycomicslimited.tumblr.com/)

The other two including scenes and images from Chapter One is tricky because I don't want to overload the page, and give I want to give people the chance to check out chapter one without getting massive spoilers. But I will think on it further. Thanks for the extensive review and advice. I hope I can use some of your review for press releases to get the word out on the comic. Thank you once more.

I'll start this posting by asserting the obvious - I'm no Kickstarter guru. To the best of my recollection, I've backed a grand total of just one Kickstarter project, previously. So, probably most anybody and his brother knows more about being successful using Kickstarter than I do.

That said, I look at Kickstarter as a mechanism where you probably want to put your best foot forward. Maybe those who visit your Kickstarter page will click on the links that you provide. Maybe. What if they don't, though? If not, then it falls to your Kickstarter page, itself, to sell them on supporting your project (out of how many other projects on Kickstarter seeking support at the same time that yours is?)

The first thing that they encounter is a video with a still image of a poorly-colored section from a scene that is far from the best visual foot that you have to put forward. That image doesn't make me want to click on the video, and I'm already familiar with your project. But, again, opinions are like assholes, everybody's got one.

Generally speaking, people don't usually set out to sabotage their own Kickstarter projects. Hence, why they try to impress page visitors in a very attenuated time frame, aka putting their best foot forward. Is your project's best foot put forward on your Kickstarter page? You may think it is. I don't think that it is. Hence, we disagree on that particular matter.

It all goes back to what you think the best elements of your project to date are. Granted, if you leave the best for them to see, after they click on the link that you provide to them, they can see your best foot forward, at that time.

You have 3 pages of sequentials on display on your Kickstarter page. Two of those pages are the same, except for the lettering. I understand your reasons that you stated, regarding those three. No massive spoilers - Gotcha!

Personally, I don't think that those three pages will grab your Kickstarter viewers. Why? Because, they're not the pages that grabbed me, prior to even knowing that you had a Kickstarter page for the project.

You picked page # 10 for Dinko and Damar. I like page # 9 much better.

Your best special effects lettering is page # 16, all things considered.

Your best overall scene, again this is all just my singular opinion of one, is the panel at the bottom of page # 18, the one with the girl lying on the floor. That's not the same thing as the best visual special effects, but for best visual special effects, the bottom panel on page # 15 is probably the one that I like best. But, it's not rendered as visually effectively as the one of the girl lying on the floor on page # 19. It's more imaginative, just like page # 11 is, but the one at the bottom of page # 19, that's where it comes together. That's what will sell comic books for you.

Most of what I see on here, I don't want to buy, much less subscribe to. Your project, I want to subscribe to, but thus far, there's a lot of inconsistency from page to page, where quality is concerned. But, that's not abnormal, given the switchover of personnel in key positions involved.

06-16-2014, 02:32 PM
James Sarandis,

You've got more than one thread in action on the Eye, the Hand, and the Voice. I wasn't sure which one to post this in.

With regard to your Kickstarter project, which currently sits at 5% funding, according to the KickSpy.com website:


The KickStarter site says that the project has 23 days left to go.

Thus far, as of the time that I write this, you have a total of 6 backers pledging a total of $106 toward your goal of $2,000. To meet your goal, you need an average of approximately $82.35 per day in additional pledges.

Having never used KickStarter to raise funds for anything (although I think that it, and other sites similar to it, are a wonderful idea), I'm not the best placed of individuals to offer you advice on how to succeed at reaching your goal by the deadline.

That said, I did copy and paste the title of your KickStarter project into Google, and did a web search for it. The paucity of results, there, indicate a major problem to me. Namely, your outreach for this project isn't reaching out very far.

I then did a similar web search for a couple of other KickStater projects listed in the KickStarter section of the Digital Webbing forum, just for a quick comparison.

The conclusion that I reach is that it might behoove you to spend some time posting word of your Kickstarter project on numerous other websites pertaining to comic books and art.

Your project is in a race against the clock. The clock is ticking. The real superhero in this is you, James. Yes, you!

Your job is to save this project from the super villain, Time.

You don't have to save the whole world - just this one project.

Anyone out there have a cape that they can spare?

You are free to employ as many sidekicks as you can muster and summon to aid you in this cause. You are also free to contact such leagues and societies as you need or want to, in order to help you to save the day.

Your objective is an achievable one. If you fail, then Time will claim its latest victim.

The only uncertainty is. . .YOU!!

::This message will not self-destruct in ten seconds::

06-19-2014, 11:49 PM
A pledge is made, and the Kickstarter scoreboard changes the score, increasing the tally to 7 backers and $128 committed toward the objective of $2,000. Time's maniacal laughter echoes across the Internet, taunting our hero, James Sarandis, threatening him with a grim fate of defeat.

With only 19 days left, what does the future hold?

Will others rise to the occasion, and join forces with James, to defeat the arch-fiend, Time?

Or will Time claim another victim, and banish this project to the dustbin of history?

What other heroes will respond to the call? Will the Sarandis Signal reach its intended targets? Or will Time have the last laugh?

The Eye. The Hand. And the Voice.

Who amongst the Digital Webbing elite will lend their aid to this cause? Or has the die of Fate already been cast?