View Full Version : Velocidad...Bikers in Spaaaaaace!!!

02-06-2014, 02:46 AM
Hey, all. Thought I'd throw out some of the stuff I've been working on. I've followed DW on and off over the years, never really posting. I keep coming back to comics, and finally have a little steam going, so I figured it's time to throw something out there. I just launched an ongoing(here's to hoping) webcomic, Velocidad http://www.velocidad-comic.com. It's an idea that's been bouncing around my sketchbook for several years.
I've always been a sucker for sci-fi, and I love spaceships as much as the next guy. As a big video game fan, I always enjoy flight based sci-fi games. The only thing is you're always so far from the pilot. They're almost a tad impersonal. I wanted space jockeys who were straddling glorified rocket engines. Space bikers if you will. Not only that, I wanted them pulling off heists where you can come at your prey from any angle.
As I said, it's been bouncing around in my sketchbooks, especially the main character, Capitan. He's gone through a few different iterations, but never strayed to far.
I just pushed the first couple of pages out over the last couple of weeks with the intention of posting a page a week. I'm about three months ahead, so as long as I can keep on it I should be able to keep it up. Plus I just miss drawing comic pages.
I'm currently doing almost everything digitally. I still love traditional pencils, but I need to justify my tablet that I'm working on! :P Really it's just become easier for me to work on my tablet, because I can squeeze in 10 minutes here, an hour there. I'm doing most everything in Sketchbook with some polish and lettering in Photoshop.
I've been posting sketches, and any new associated art on the blog, and I'll be updating with new pages on Mondays. Have a look. Check it out. Would love to hear any thoughts or feedback .
Thanks, and enjoy!

Kasey Quevedo

02-06-2014, 08:55 PM
There's some good looking stuff going on here.

The physics-challenged world, the one that looks like someone chomped on it like an apple, it's a great opportunity that's visually wasted. It's displayed in such a subdued tone, that it makes my eye want to be drawn away from it.

And, I would much rather be drawn to its torment.

The characters outside that spaceship, those look really nice. The middle one, in particular, looks scrumptious. But, in all fairness, he is mostly displayed in front of that subdued-tone planet, which increases the contrast of him relative to his associates on either side of the scene.

The spaceship, itself, is rather plain. It dominates the visual, size-wise, but aesthetically, it's mostly a large hulk of semi=bland. The engine exhaust I have mixed feelings about. Color me undecided, on that particular aspect of this piece.

The Capitan character has good visual texture, in that close-up. He attracts my eye. I am drawn to him. I want to learn more about him.

The sequentials colored with sort of a quasi-blue scheme have much of visual interest in display to the reader. The panel work, itself, is of the ordinary variety - but, you still managed to accomplish positive visual interest with it, and in spades, at that.

The last page is my personal favorite of the group. It's good story-telling, without words - and this coming from a word guy.

The final panel is tearing at me on the inside. Half of me wants to whack you over the head with all of that solid black mass that surrounds the large porthole. The other half of me wants to give you a medal for creating a visually delightful asteroid field. It could still be improved, that asteroid field that I'm talking about, but even in its present form, I feel that you achieved a bit of a 3D feel to it.

The asteroids, themselves, are not what I like. Rather, its the way that, taken together as a whole, you present open space to us. Like the guy on that platform, I feel as though I am looking out into space, also. That translates into me being right there with your character.

And that, to me, is artistic success, any artistic imperfections to the contrary be damned!

02-08-2014, 09:35 PM
I usually post on Mondays, but I thought I'd throw this one on here since the first two pages had no dialogue. I also gave a brief rundown of the story, in my first post, but I thought I'd add in the preface to the first chapter.

Generations from now, earth has drifted away
from the sun. much of the planet has been gutted
for resources. The remaining populace work the
planet or work for SPE-Corp. The rest of the settled
planets are under a similar condition, slowly being
siphoned of their minerals and resources.
The Sol Prime Enforcement Corporation control
all of the traffic and supply of the systems
resources, and sending them to the outer colonies.
Not all of them make it....


Thanks for the feeback by the way, Charles. It's good to know what people are digging or not digging. I will admit, I've always been a sucker for heavy blacks. The fact that I'm using color at all is big stretch for me. I think I started out with a bit more open linework, but my co-worker, who is no surprise a big Mike Mignola fan, talked me into adding more black back in.

Thanks all!


02-10-2014, 03:21 PM
Charles made some really phenomenal points in my opinion. The kind of feedback he gave is invaluable to us artists ...

Overall, I was able to follow your story telling from panel to panel which is a good thing. Except for a few small things like I believe he's holstering a weapon or grabbing it to take with him on the second page? That one slowed me down a little bit and maybe it's just a little too close of a shot. And also your latest page panel 4, the guy in that panel I'm not sure where he came from or where he's positioned according to the characters in panel 1? Is he supposed to be the same guy that first speaks in panel 1? If so, you might focus a little more on capturing some details of the background behind him to repeat that in panel 4 as an idea. Either that or clarify a little more what he is holding so that it is easily recognizable from the far off shot and the close up shot.

I'd watch some of your perspectives though like the bed that he is sitting on versus the angle that you see Capitan on the second page and the characters in panel 1 of the most recent page. It is nice to see you challenge yourself with tough angles like that. Keep up the good work!

Ray Dillon
02-12-2014, 01:21 AM
WOW! Looks cool! Keep us updated!

02-16-2014, 10:09 PM
With Velocidad (http://www.velocidad-comic.com), I realized that Iíve had a bit of a learning curve doing the webcomic all digitally. I am normally a traditional pencil to paper comic illustrator, but being able to work on my tablet when and where I can afford the opportunity, has enabled me to keep the pace, especially since I am doing it all. I think 16 pages in that Iíve settled into a process thatís starting to work for me, and I thought it would be fun to share. Iím sure it will continue to evolve.


Whatís not shown in this image is my thumbnail. Normally I will begin with a thumbnail. Itís usually about a third traditional comic page size to just get the major framing laid out. Iíve been generally plotting what needs to happen each page, but donít always break it down by panel. Hereís where I start to get a feel for breaking it down into major beats, and then breaking that into panels. After this layout, Iíll lay down some dialogue, and then readjust the panels to make sure there will be room for the dialogue baloons.


Once Iíve settled on the thumbnail, Iíll move to digital and layout my page. I usually create the panel layout first so I know where Iím working. I then use Sketchbooks pencil tool to do a first pass on the page. This is where youíll see a lot of my framing lines. Building up the skeletons of the characters. The guidelines on their faces so I can draw the faces correctly. Sometimes Iíll go ahead and do a quick shading pass if Iíve settled on where i want the heavy blacks to be. This can sometimes be fairly loose, or i can sometimes go straight to a tight pass on the image. Yo ucan see some of that in a lot of the faces. Many of these didnít change a lot from the layout.


The next stage would be the pencils. So hereís one of the lessons Iíve learned even in the limited span of these 16 pages. Normally on a traditional penciled page, I would draw the layout lines very lightly, and then do a second more detailed pass with a pencil, but with heavier lines and and line weight. After the first few pages of Velocidad, I started skimping on the tighter penciled stage, and moved right into inks. I think some of it was an Ē I got this!Ē attitude, and that I thought I could make up some of the detail work in the inking stage, and save time. I think I should just stick to whatís worked for me. Itís helped me to keep things a little cleaner, and made my inking more confident. I will admit, I kept some of the tech stuff a little loose still. What can I say, Iím still evolving!


Almost there. Think how I feel when Iím drawing it! At this point Iím pretty locked in. Sometimes Iíll play around with resizing an element or two, but at this point Iím pretty ready to move onto inks. The tracing stage! Inks are always intimidating as itís pretty finalÖ.on paper. Ah the nice thing about working digitally! Fortunately in this stage there isnít a whole lot of wiggle room. itís just a matter of getting it done. As I mentioned before, I think doing the tighter pencils pass has helped to keep my inks cleaner, and has actually made them go little quicker. The one thing you might notice, I ended up flipping a frame(bottom left) on a good recommendation from a coworker to help the flow of the page.


And MOSTLY last is color. For Velocidad I chose a limited color palette. I wanted to keep things simple, and add a certain style to it all. This has actually helped speed the process up for me as well. I can usually just pull in elements from previous pages, and use those for color sampling to keep things consistent. The other important thing I try to keep in mind is not to work against the flow of the blacks in the page.


And there you go. the last part not in here is the letteringÖÖya, ya Iíll get to it :P . I thought Iíd hold off on that though, since this is technically a sneak peak to a couple months down the road. Anyhow. Hope you enjoyed the Ďbehind-the-scenesí look. As I said itís an ongoing evolving process, so maybe Iíll find something that works better for me. Donít forget to come back every Monday for a new page, and you can check back during the week too for more sketches, behind the scenes looks, or sneak peaks at upcoming characters! Thanks!

02-28-2014, 11:31 AM
Announcing that Velocidad, an ongoing sci-fi webcomic, is now available through the Comic Rocket webcomic reader. I'm sure a lot of folks here are already aware of the site, but there is a ton of great stuff on there to be found. If it's something you already use, then it should be easy to just add Velocidad.
www.comic-rocket.com (http://www.comic-rocket.com)



Kasey Quevedo

Arden Belfry
02-28-2014, 11:37 AM
I like it, looks good so far.

James L Sarandis
03-03-2014, 12:59 AM
Very cool stuff!

04-14-2014, 06:27 PM
There are now a dozen pages up on Velocidad, and going strong with updates every Monday. I've reached the mid-point of Chapter 1, and it's a good chunk if you haven't had the chance to read through.
www.velocidad-comic.com (http://www.velocidad-comic.com)


kasey quevedo

06-05-2014, 06:25 PM
I just recently gave an interview about Velocidad (http://www.velocidad-comic.com) to The Super Awesome Geek Show (http://superawesomegeekshow.com/super-awesome-geek-show-interview-kasey-quevedo-velocidad-webcomic). The podcast is up today, and thought I'd share for those that would like to find out more about my webcomic, Velocidad. It was alot of fun to talk about some of the gestation that led up to me starting it up, and the influences behind the webcomic and my work.
It's a good companion if you've already read through, or a great jumping on point for the story so far. I'm closing in on the end of the first chapter, so there's a good chunk to read and catch up.


06-06-2014, 10:34 AM
Great style. The characters have some personality.

06-16-2014, 12:00 PM
Sometimes I'm just happy with how a page came out. I have a lot of fun playing with camera angles when the characters are out in space. Up is down is right is left, and so forth. Here is my current Velocidad (http://www.velocidad-comic.com) page.

07-07-2014, 11:14 AM
Just wanted to share that the full Chapter(issue) 1 for Velocidad (http://www.velocidad-comic.com) is now up as of this morning. It's taken a bit to get here, but I'm having a lot of fun doing it. If you haven't had a chance, now is the perfect time to have a read through before I barrel into Chapter 2. Would love to here what folks think.


Rene A.
07-08-2014, 01:21 AM
I'm really liking your art and story here! And I agree with you on the penciling stage...I, too, have found with my Asreeth Lion Warrior webcomic that keeping the pencils looser and rough, where I can, speeds up my drawing and I can pump out the final pages faster. I actually do my tight "drawing" when I ink. And let's face it, if you are inking your own pencils, why draw it super-tight twice?!?

07-08-2014, 11:08 AM
Thanks, Rene! And I think I've finally landed somewhere in the middle. I don't do the tightest pencils, but they're enough to speed up my inking process. Spotting the blacks and figuring out folds, etc. It's still a learning experience.

07-08-2014, 11:21 AM
On your Velocidad website, for the July 7th, 2014 blog entry, the link to your comic's Facebook page is broken. The correct link address for it should be:


Rob Norton
07-08-2014, 01:09 PM
art looks good. concept seems good. overall execution is awesome.

small personal thing that doesn't matter at all... I just have to say, that for whatever reason, the title "Velocidad", just BUGS me so much. I hate it. I see it and It just seems weird and silly and just....I don't know.. its not rational on my part. book/comic/concept titles are such an important part, and this one doesn't work for me. BUT..im lame, so don't pay me any attention.

everything else is sweet...


07-08-2014, 01:47 PM
Thanks for the catch, Charles. Much appreciated.
Thanks, Rob, and sorry the title doesn't do it for you. Velocidad is speed/ velocity in Spanish. I knew it was going to trip some people up. Heck, some people think it's about a fast dad or a velociraptor Dad, but I wanted to represent a little of my hispanic heritage. But that's all good. Glad you enjoyed it.

08-08-2014, 11:42 AM
Here is a recent character concept for Velocidad. I've been slowly trying to nail down the look of upcoming characters in between writing the story arc and drawing the pages. This is a character that will be intrduced in Chapter Two.
Also thought I'd throw in some of my previous character pieces. Here is a version of Capitan when he's NOT pulling of interstellar hijackings.
And Amyna, one of his crew( I think I changed the name since the concept)

Rene A.
08-16-2014, 10:33 PM
These character concepts look really cool. Thanks for sharing!

09-03-2014, 12:38 PM
I added a new wallpaper for Velocidad (http://www.velocidad-comic.com) in a new blogpost (http://wp.me/p43GA7-4l)!

09-05-2014, 01:05 PM
I'm a big fan of your character concepts. Everyone's personality is almost immediately apparent by their physicality and facial characteristics. It's been said, but I also love the color scheme. It might just be your style, but it is supported heavily by your thematic tones as well.

09-10-2014, 08:57 PM
Many thanks on the compliments on the characters! Occasionaly I need to sit down take a break from the pages, and just make sure I nail down their personality. Plus it's just fun.

12-08-2014, 05:53 PM
I haven't updated in a while. For those who haven't had a chance to catch up on my webcomic Velocidad (http://www.velocidad-comic.com), Chapter Two is coming to a rapid close. I have almost two full issues worth to read online, so swing on by, and check out what's been going on.
If you haven't had a chance to check it out, Velocidad is 'Biiiiikers in Spaaaaace!" Capitan and his crew pull off intergalactic heists in the depths of space, raiding the cargo ships from the Sol Prime Enforcement Corp. Spaceships, Space bikes, and more space!
Anyhow, here is a double pager I just posted for this week.