Digital Webbing Forums

Digital Webbing Forums (http://www.digitalwebbing.com/forums/index.php)
-   Creator Community (http://www.digitalwebbing.com/forums/forumdisplay.php?f=14)
-   -   Kickstarter 2012 Stats (http://www.digitalwebbing.com/forums/showthread.php?t=165884)

maverick 08-16-2013 05:18 PM

Quote:

Originally Posted by screwtape jenkins (Post 1792195)
does that annoy anyone else?

yes

bluepen 08-28-2013 11:42 PM

Kickstarter Tips
 
Kickstarter really amazing to fund your comic/graphic novel project but you need a good quality presentation to convince your audience to support your project.

Let's say you have everything from video, images and text presentation for your front cover but you failed because lack of fund and supporters.

Here's my tips to avoid getting failed for kickstarter funding:

1: DON'T START BIG AMOUNT TO FUND YOUR PROJECT. 60% - 100% you'll fail except if you are popular person like people in Marvel, DC or known AAA company they got funded more from what they expected.

1: Create a comic/graphic novel with quality artwork in detailed lines if possible make it look like professional level, if cartoony style the colors must well balance with good color combination. No matter what the story is they will look at your presentation not the story. If your presentation is bad obviously it will fail.

2: Finish your project atleast 1/2 of the issue or 10 pages, to show your viewers that your project WIP is on their way. Five pages is not enough, mostly your comic/graphic novel intriguing moment begins beyond 5 pages unless you show off where the exciting story begins.

3: Create a video introducing yourself and your project, show some animated artwork clips while you talk; tell exciting details of what people to expect when its done.

3: Create a website/blog wordpress, blogspot or free hosting site. Upload all info and video. Must include Weekly updates of your project. Buy domain name or get one for free then link your blog site to it. You can even show your website inside FB as APPs, FB GROUP and FB fan page.

4: Join social media and forums to spread out your kickstarter link, gather more friends. The more friends you have the bigger chances of getting funded from kickstarter.

5: Optional hire agent for crowd funding to bring their people to visit your kickstarter project. The last time i know the cost is $69 - $79 for the agent something like that.

Lastly, if you are a broke or no penny to start your project try to invest a small amount for your artist and make friends to your prospect team player.

To tell your frankly what ever promise or deal like 80% sharing you give to your artist they need food, tranpo and drinks to keep them going. Its like a car engine, if no oil and gas it won't run at all.

All of these base from my own experience and by monitoring comic kickstarter crowd funding.

Just my opinion! Cheer up!

Sorry for my grammar, i hope you can understand it. ^___^

jbeihl 08-29-2013 10:43 AM

Using Indie Go Go for my own project
 
Although its a ways off ( im still writing the treatment, and drawing development art) I have made the decision to go the Indie Go Go route. Kickstarter might give you more exposure, but the risk exponentially increases. Why would I want to enter into an all-or-nothing situation if I dont have to? Dont get me wrong, I am confident in my product, and I understand that without some risk comes no reward, but from what I hear Indie Go Go seems more relaxed in their policies for one, and yes they might take a higher percentage of what you make but you keep whatever you make to go towards your project. To me this makes perfect sense, you service the fans/readers that want to be serviced irregardless of the original goal. Plus Kickstarter is SATURATED with top tier talent with huge names, and again not that I am not confident in the product, but I simply dont have the name Marc Silvestri, or Jamal Igle have and I have no desire to compete directly with that star power if I don't have to. Its just good business sense to me. IMO. A few of the clients I work for right now are doing Kickstarters and I try to be up front with them before hand about how realistic it is. I mean there is this notion that everyone can hit it big on Kickstarter, get picked up by Image and have a hit book and this is simply not the case. Too many people dont deal in reality and do the hard legwork required before launching a crowd-sourcing campaign. You may notice I will be on here a lot plugging my projects because thats what you have to do, but a lot of writers simply throw up a cheesy poorly constructed video and think they will come out with the next book that will change the game.

Magnus 08-29-2013 07:29 PM

The obvious danger with IndieGoGo is that if you don't reach your goal, how are you going to have enough money to deliver that final product?


:M:

jbeihl 08-29-2013 08:28 PM

very true. That is an excellent point. I guess you just have be honest with yourself and your audience and try and set modest realistic goals if you choose either engine, but particularly Indie Go Go. I just feel ( and I include myself in this to a degree) there are a lot of guys who are just drinking the Kickstarter Cool-aide and not thinking about why the success stories are success stories. I follow this girl on youtube and she raised 25k in one day to continue her podcast. However A) She is extremely personable and attractive B) She is good in front of a camera and knows how to present herself and talk to her audience C) She has been at the youtube thing for at least a year building her audience D) She is on youtube. I just think with Kickstarter you had better be hitting the con circuit at least a few months before you launch anything, and it probably is a good idea to have a youtube channel up long before as well.

Renae De Liz 09-02-2013 09:59 PM

Quote:

Originally Posted by Magnus (Post 1804664)
The obvious danger with IndieGoGo is that if you don't reach your goal, how are you going to have enough money to deliver that final product?


:M:


That is very true. Also don't they use PayPal? That would probably mean people could decide to dispute and take back funds for a few months after the project finishes. Most backers wouldn't do that and rarely will someone want a refund, but I know there's people who are will be unhappy for any reason and will take back a huge pledge without even talking to you about it first, which for a smaller campaign could be of huge detriment to the success of the project.

Magnus 09-03-2013 02:16 PM

Check out the new FUBAR kickstarter - Mother Russia:
http://www.kickstarter.com/projects/...-mother-russia


Great, as always.


:M:

Lightfoot 09-15-2013 02:50 AM

Quote:

Originally Posted by amon (Post 1795959)
You say Freedom, I say lack of support. You must be a Republican.



If you lack the ability to do any part of the simple task of creating comics, either learn how or go do something else.


Amon, you say "simple task of creating comics", so I am guessing you have successful comics in which you have demonstrated how easy you achieved each "simple" stage? I think this betrays your problem with Kickstarter, you believe making comics is a breeze and so the rewards are therefore over-valued by these creators. If you haven't spent thousands of hours on these skills and can "simply" complete your comic with a professional result then you need a talented genius award.

Steven Forbes 09-15-2013 05:15 AM

C'mon, really?

This thread has basically been dead, and you want to stir it up again?

Let it be. Amon has his views, you have yours. Follow the immortal words of John Lennon, and let it be.

amon 09-15-2013 11:43 AM

Quote:

Originally Posted by Lightfoot
you believe making comics is a breeze...

I've drawn comics since I was three. Many children do. It's not difficult.


Quote:

Originally Posted by Lightfoot
...and so the rewards are therefore over-valued by these creators.

The rewards are over-valued because think about how much you'd be willing to pay for that stuff if it were offered on a TV commercial.


Quote:

Originally Posted by Lightfoot
If you haven't spent thousands of hours on these skills and can "simply" complete your comic with a professional result...

Please learn to read.

Steven Forbes 09-15-2013 12:01 PM

Okay, like I told Lightfoot, Amon:

Let it be.

You've both had your say.

Thanks.

Aaron Walther 09-15-2013 02:20 PM

Quote:

Originally Posted by Steven Forbes (Post 1806837)
Follow the immortal words of John Lennon, and let it be.

cough*Paul McCartney*cough

Carry on. :whistlin:

Steven Forbes 09-15-2013 02:27 PM

Quote:

Originally Posted by Aaron Walther (Post 1806885)
cough*Paul McCartney*cough

Carry on. :whistlin:

Lennon, McCartney, Yoko Ono... Does it really matter?

(No, I'm not the biggest Beatles fan. They've got a few decent songs.)

amon 09-15-2013 08:54 PM

Quote:

Originally Posted by Steven Forbes
Lennon, McCartney, Yoko Ono... Does it really matter?

(No, I'm not the biggest Beatles fan. They've got a few decent songs.)

Oh, now you've done it.

Steven Forbes 09-15-2013 09:13 PM

What?

Let It Be is a marijuana song. "Mother Mary" is another euphemism for it, like Rick James' Mary Jane.

Whispering words of wisdom in times of trouble? Everyone knows that marijuana mellows you out, so you will just "let it be."


All times are GMT -4. The time now is 08:12 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
© 1997-2015 Digital Webbing, LLC