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Advanced View: I will e-mail each page as I receive them from the artist. For those who don't want to wait. Quote:
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And while I know I couldn't charge $10 at a con, KS isn't a con. At the very least there are shipping fees to deal with (and I'm going to have a KS exclusive cover that will never be reprinted outside of the initial print run from the KS campaign. So... there's at least some measure of exclusivity). And $5 may not be worth it to you to have your name in the Thank You section, but other people may think it is (and I don't extend it to all Tiers because people are still getting a product. Even the $10 print copy gets you a product at a relatively reasonable price). It's a Tier for people who want to contribute to the creation; beyond just treating KS like an online store. Also keep in mind, I have to pay an artist. If I could draw and do the whole thing by myself my costs would be a crap-ton lower, and I could charge less for everything. But alas... I do appreciate the feedback though, guys. It's certainly something to keep in mind. Thank you. Quote:
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Thanks for the advice. As always, very helpful. |
numbers sound high to me as well.
Crowd funding works alot like a free to play gaming model. higher tiers essentially pay for the lowest. Everyone one person that invests $200 is paying the entry fee of 5 people. In games, the model ensures an active playerbase. in comics obviously that factor is changed a great deal. however, word of mouth. everyone likes to talk about things they like with friends. so a popular book, will get even more popular due to social aspects just as much, if not more then actual quality of the book. Taking a hit in profit, or no profit at all in your lowest tiers, may spur interest in the higher tiers. Which is another question here as well. are you trying to make a profit on this? Are you setting your goal as making a profit? or is your goal simply breaking even, or perhaps simply a "cut your losses", while overfunding is where your profit will come in? I personally think trying to make a profit on publication of 23page comics themselves is a lost cause. |
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The thing with goals and tiers, though, is that one has to assume the possibility of the goal being met by an abundance of the lowest tier. So even at $10 for a floppy, my costs for printing and shipping are ~$6. So only $4 is left to pay my artist. Even if I'm only paying my artist $2000 (which I'm not) then my Goal Amount needs to be $5,000 (500 backers at the $10 level). And that's a little high for my liking (perhaps I'm jut overly paranoid). So to lower the price for that Tier would mean raising the Goal amount even more. And doing so (at least in my mind) decreases the chances of reaching my funding Goal (particularly when you consider most KS campaigns that are similar to mine only average around 200 backers). And not to belabor the point, but backers at that Tier level also get the PDF copy, so it's not like they're just paying $10 for a standard size floppy, only. I'm not trying to sound argumentative or defensive; these are just the realities of the KS campaign as I see them. |
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Russ, $6 cost per $10 comic only leaves you with $4 (per issue) to go towards creative costs, Kickstarter/Amazon fees, taxes, dropped pledges, mistakes, and whatever else, so your pricing (in terms of being financially feasible) is a little low, but I think you'll manage :)
Hypothetical situation in which you sell nothing but the $10 tier (which won't happen, you'll sell other stuff, I just use this situation to get a quick look at how the numbers fare) To raise $4K you'd need to sell 400 copies 400 x $6 (cost per issue) = $2400 fulfillment cost, leaving you with $1600 Amazon/Kickstarter fees will be around $400, leaving you with $1200. That $1200 will be slightly less after you factor in dropped pledges, any refunds (rare), re-shipments (for those packages that get lost) and taxes. So guessing around $1000 would be left to go towards creative costs IF you sold nothing but the $10 tier. However because you'll sell other tiers that yield a higher profit margin over reward cost, I think you'll balance out somewhere around 1.5K for creative costs. My judgement based on the artwork so far, if you can make a GREAT video I can see you making around 8K (maybe more) for your Kickstarter project :) |
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Videos are overrated. I havent even watched the video on anything i have backed. They can certainly hurt your campaign, but the best video in the world is only as good as the product and the reward design. If those suck, you will still likely fail. A good twitter campaign is much more important than a video.
Evan Studio-Hades |
No. Videos are absolutely vital to the success of a Kickstarter. You might not have watched any but basically everyone else backing Kickstarters watch the videos. Most put their whole decision on the video and don't read all the text on there.
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Your page design should be such that any potential backer can get all the information about the project and rewards in less than 30 seconds... which means entirely visually and a pitch that can be boiled down into a sentence. Videos might be useful for product and tech demonstrations or film trailers but for comics and art projects they are a waste of time. And as i said a bad video can certainly hurt you. And a lot of kickstarter videos are painful to watch. A kickstarter with a bad concept, shitty tier structure and muddled layout is still going to fail no matter how good the video is.
Keep it simple stupid applies. |
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Can I see how you set yours up? |
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