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Old 06-09-2008, 01:56 AM   #1
PIMPZILLA
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"How-to-write" books?

Which ones are the most helpful, or worth the money?

Don't say, "Writing For Comics With Peter David" because I already own that one.

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Old 06-09-2008, 02:05 AM   #2
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Writing for Comics with Alan Moore

Also Scott Mcclouds books are really really really awesome.

What it is by lynda barry is something every writer should read, it also comes with worksheets to do to help stimulate your creativity.

Panel One is great for comics cuz it really shows you different types of scripts.

Also Graphic Novels, which is a book about a lot of different really good comics, is a great resource to study which will tell you what is good about several different types of comics and analyzes a lot of really awesome stories, but does not tell you how to write.
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Old 06-09-2008, 02:07 AM   #3
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Quote:
Originally Posted by The Anti-crest
but does not tell you how to write.
that's fine. I'm not really looking for a book that tells me how to write. I'm more looking for a book that teaches good pacing and story structure for comics.
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Old 06-09-2008, 08:51 AM   #4
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Check out:

Writers on Comic Scriptwriting 1 by Mark Salisbury
Writers on Comic Scriptwriting 2 by Andrew Kardon and Tom Root

both have excellent interviews and samples by some of the biggest writers in the biz.

Also check out Warren Ellis's "From the Desk Of" and "Bad Signal", there's lots of tips and info in those.

You should also look at Brian Michael Bendis's "Powers Scriptbook", which contains all of his Powers scripts from issue 1 to 6.
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Old 06-09-2008, 12:48 PM   #5
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"Comics and Sequential Art" by Will Eisner is good no matter if you're writing or drawing, because it gives you the theory on visual flow if you're the former and teaches you how to do the visual flow if you're the latter.
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Old 06-09-2008, 12:56 PM   #6
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"On Directing Film" by David Mamet, which teaches a philosophy of visual storytelling that is crucial for comics storytelling.

When I first met Brian Bendis on a phone chat, we were comparing "influences" notes, and I was particularly interested in his Torso graphic novel, which READ like a sequel to The Untouchables film, which was written by Mamet. Brian had even got Ness's voice down...perfectly.

Anyway, that discussion bridged to him and me near-simulataneously mentioning "On Directing Film" as a seminal work for visual storytelling.

Just because it was written for comics writers doesn't mean it won't be the MOST IMPORTANT BOOK ON VISUAL STORYTELLING YOU'VE EVER READ.

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Old 06-09-2008, 01:08 PM   #7
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Quote:
Originally Posted by PIMPZILLA
that's fine. I'm not really looking for a book that tells me how to write. I'm more looking for a book that teaches good pacing and story structure for comics.
Oh, and for a wide range of aspects of comics craft, Dennis (Denny) O'Neil's primer, "The DC Guide To Writing Comics," will help some, especially regarding rudimentary aspects of structure.

--Lee
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Old 06-09-2008, 01:20 PM   #8
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Quote:
Originally Posted by Lee Nordling
"On Directing Film" by David Mamet, which teaches a philosophy of visual storytelling that is crucial for comics storytelling.

When I first met Brian Bendis on a phone chat, we were comparing "influences" notes, and I was particularly interested in his Torso graphic novel, which READ like a sequel to The Untouchables film, which was written by Mamet. Brian had even got Ness's voice down...perfectly.

Anyway, that discussion bridged to him and me near-simulataneously mentioning "On Directing Film" as a seminal work for visual storytelling.

Just because it was written for comics writers doesn't mean it won't be the MOST IMPORTANT BOOK ON VISUAL STORYTELLING YOU'VE EVER READ.

--Lee
You've mentioned that book on here a few times. I think I may have to see if I can find it at the library.
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Old 06-09-2008, 01:22 PM   #9
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Quote:
Originally Posted by Nick Kerklaan
You've mentioned that book on here a few times. I think I may have to see if I can find it at the library.
You won't likely find it there, but it's a slim paperback that ought to be pretty cheap on on abebooks.com, which is the best used book site in the world; it's the one used booksellers use.

--Lee
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Old 06-09-2008, 01:38 PM   #10
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Quote:
Originally Posted by Lee Nordling
You won't likely find it there, but it's a slim paperback that ought to be pretty cheap on on abebooks.com, which is the best used book site in the world; it's the one used booksellers use.

--Lee
Yeah, I just checked the public library's online catalogue, and no such luck. Usually I can find what I'm looking for there. Oh well. I'll check out that site. Thanks, Lee!
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Old 06-10-2008, 10:07 AM   #11
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Stephen King's On Writing. It's not comics but it's helpful nonetheless.
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Old 06-10-2008, 10:36 AM   #12
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Quote:
Originally Posted by martin993
Stephen King's On Writing. It's not comics but it's helpful nonetheless.
Just don't follow his example of writing without plotting, unless you possess his superpower of being able to effectively weave a story as you go.

--Lee
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Old 06-10-2008, 03:49 PM   #13
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Quote:
Originally Posted by Lee Nordling
"On Directing Film" by David Mamet, which teaches a philosophy of visual storytelling that is crucial for comics storytelling.
Mamet? Worth checking out I guess.

I'll add what I always add and everyone ignores.

Aristotle's Poetics.
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Old 06-10-2008, 04:37 PM   #14
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Someone recommended me STORY by Robert Mckee. I think that's his name.
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Old 06-10-2008, 04:51 PM   #15
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Quote:
Originally Posted by popyte
Someone recommended me STORY by Robert Mckee. I think that's his name.
Lots of important stuff in that book.

Hard to absorb and apply immediately, but there are some terrific writing, character, and story guidelines.

I admire people who can SUCCESSFULLY make this all up as they go, and I've known some.

I also admire people who do the hard work of learning the craft of writing and storytelling, and more professional writers fit into this category than the previous one.

I have also recommended (elsewhere) John Truby's course (at truby.com). THIS is the best series of lectures you will ever get on storytelling, and it's a process that you can actually apply and use.

--Lee
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