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#121 | |
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Join Date: Sep 2007
Posts: 966
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#122 |
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Posts: 966
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![]() Last edited by bob281; 05-17-2014 at 08:00 AM. |
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#123 |
New Hero
Join Date: Sep 2013
Posts: 752
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Post # 100
I like the hand in Post # 100. It's actually one of your better artistic renderings, in my considered opinion. Not because you're particularly adept at drawing hands, but because of the visual created by the combination of the hand and the energy around it. When I sit and just look at your art, Bob, and go back and forth over it, it always seems like you're in such a rush to go nowhere. Not your art, over all, per se, but with any given piece at any given time. Not sure if you get what I am trying to say with that, but it's how your art makes me feel. Some of your more recent pieces denote a moderate refining of your depiction of human anatomy, but your obsession with doing pin-up style art is a damper upon your progression as an artist. You're willing to tackle the imaginative. That's one of your strong points. You also seek to bring superheroes back down to Earth, via your choice of colorful language. That's not an inherently bad thing. Your heroes are bold. They're brash. They have moxie. But, you shackle them with standalone shots. You're making Johnny One Shots out of them. I want to see them in sequentials. How consistently can you render them in visually rapid succession? How are your skills with panels? Your superheroes are colorful. No doubt about it. But, the environments in which you situate them are lackluster, to say the least. In the process, you undermine what it is that you seek the characters to accomplish, visually. I am curious, Bob. How long, on average, does it take you to do a drawing? |
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#124 | |
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#125 |
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Posts: 966
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Cyber!
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#126 | |
New Hero
Join Date: Sep 2013
Posts: 752
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What is that in the background? Trees? Volcanoes? If you want to draw pin-ups, with just characters in various poses, then why bother with squiggly lined backgrounds, at all, and partial ones, at that? It's only detracting from your characters, that way. Also, since your characters are usually wearing costumes, how is it that so many muscles are visible in the legs, especially? I'm not a fan of Cyber, simply because there's nothing that really sets him apart, visually. That said, compared to many other characters that you have drawn, previously, you have reined-in the muscle excess a tad, but you still go overboard far too often, when depicting muscles on your characters. Your characters have far less visual variety, that way. Overall, you do a better job of depicting arms than you do of depicting legs. You're really stingy, though, when it comes to depicting superheroes with the exercise of their powers on full display. You go muscles to the max, to the wall, even, but you offer up a visual pittance, when it comes to letting the reader/viewer see what they've really got going on in the power department. It's interesting to look at your art, because it makes me wonder about various things. For example, why do you do a better job at drawing hands and fingers, than you do at drawing arms and legs? Typically, it's the other way around, when I view people's work, of those individuals who have not mastered human anatomy in their drawing. |
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#127 | |
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#128 | |
New Hero
Join Date: Sep 2013
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This is one of your better pieces, for the very simple reason that actual super powers are visually depicted. The character in the foreground, other than his legs and feet, he's not a visual abomination. The wide sleeves of his costume look good, as does that high collar of his cape. I like the look on the character's face, and his empty eyes. You have a lot of work to do, when it comes to mastering the art of Kirby krackle, but at least in this image, the white area inside the blackness of the Kirby krackle creates a visual sense of power. It's the sharp contrast and the space between the finger outlines and the krackle that does it. The thin lines of the fingers on that one hand visually work, as does that sharp contrast between a mass of black and a concentration of white. The Kirby krackle, itself, in this image is a good example of how more krackle does not necessarily equate to better krackle, and by extension, a better depiction of power through the Kirby krackle artistic mechanism. The key to utilizing Kirby krackle lies not in the sheer volume of how much krackle that you slap down onto paper, but rather, HOW you slap down the krackle that you do slap down. This character's cape also looks good, overall, and it is miles ahead of when you utilize a generic, full-blown effect for your characters' capes. Here, you did a cape right. Not perfectly, but more than sufficiently, visually speaking. Because you did so, it adds to the overall net positive visual for this particular character. Many times, Bob, your capes are visual distractions or visual eyesores. I like the way that this guy's waist narrows. Just above his waste, the upper torso begins to look deformed, as if someone is blowing up his skin with air just below his armpits. The thing on his forehead looks unfinished. Is that a strap for it, on one side? You draw so many lines, that it's often difficult to figure out what's actually your character and what's not. The other character, the one in the background coming flying at the main guy, I like his pose. His upper torso is half deformed, with the area at his waist and just above his waist looking much better than that deformation that takes over around his chest area. But, I like the fact that you have power emanating from his hands - and it's a different kind of power compared to what the main guy in front is emanating. Now, that's the way to do it, Bob. You often slap a colorful name on your characters, but the only real power that they seem to all possess is the ability to talk shit. The deficiency is not their articulations of choice, but rather, the fact that the artist isn't willing to allow the reader/viewer to behold them in all of their super powered glory. In other words, Bob, while your super powered heroes and villains talk the talk (and better than most, I might add), they mostly do not walk the walk. Or, as one of your characters might describe it, Bob, you keep pussifying them. You're keeping them down, Bob! What's up with that? |
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#129 | |
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Posts: 966
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#130 | |
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Join Date: Sep 2013
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But, even exaggeration is an artform, in and of itself. And, like all art forms, discipline matters. You allow exaggeration to run rampant - nearly all the time! You don't hesitate to slap down the muscles. You go wild with them, Bob. Your characters have a dreadful tendency to all look as if they are on super steroids. If it was a character here or there, that might become a visual plus. Instead, you've made that exaggeration in excess the norm for your super heroes. Yes, you can do it. After all, you do do it. But, you need to understand that contrast, in art, is not merely a matter of dark versus light. Rather, it is a multifaceted thing. When your characters all look the same, or nearly so, muscle-wise, there's no real visual contrast for the reader/viewer. So, the end effect is a dulling of the visual senses, and in the process, your handiwork comes across as less visually appealing, which sort of defeats the purpose of injecting all of that energy into your artwork in the first place. It becomes wasted energy. Not that you feel that it is a waste to inject energy, and it isn't. But, the waste comes about when you not only fail to capitalize upon all of that energy, you go to the extreme of injecting into your artwork elements that are counter-productive to the reader/viewer being able to absorb your characters in all of their potential visual glory. |
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#131 | |
New Hero
Join Date: Sep 2013
Posts: 752
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I'm critiquing you on artwork that you posted in this thread this year, art which you described as, and I quote, "Here's my shit in all it's glory every piece a gadamn story." As far as being a mouthpiece for Rob Norton, I wonder how successful that you will be at persuading anybody other than yourself that such is the case. The art that I am commenting on in this thread is yours, not Rob Norton. You brought him up and injected him into this conversation, not me. My opinion doesn't gravitate around what Rob Norton thinks or doesn't think. Furthermore, I have posted on the artwork of many who post artwork in this forum. Yet, you're the only one who seems to think, for some inexplicable reason, that I am somewhat of a mouthpiece for Rob Norton. What is somewhat of a mouthpiece, anyway? I have no reason of substance to tell Rob Norton to quit whining. I can think of better examples than Rob Norton, where whining is the issue. It appears that you remain obsessed with distractions, rather than focused upon your artwork. Accordingly, I am going to spend my Saturday in a more productive manner than squandering it playing argumentative tiddlywinks with an artist who allows themself to become so easily and needlessly distracted. |
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#132 | |
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Posts: 966
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#133 | |
apprentice of the pencil
Join Date: Jul 2002
Location: utah
Posts: 3,990
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I know nothing of CHARLES except that he takes the time to talk at length to people about their art. you can drop that nonsense. dude, I was totally on your side. defending you and your unique voice and skill. and this is what I get? YOU got your feeling hurt and came back and attacked 10 fold and are now convinced of how kickass you are. you are so full of it. not worth anyones time anymore. Rob |
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#134 | |
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Posts: 966
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#135 |
Registered User
Join Date: Aug 2003
Location: Eastward
Posts: 6,278
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Bob,
Maybe when you post an image you could give an estimated year that you drew it. That would help the guys with their critiques and show how you have progressed.
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